It's going to be powered by the videogame software, Unreal Engine.
Fans of PC and console gaming are all undoubtedly familiar with the Unreal Engine - a collection of code that gives many of today's best-known game titles their impressive graphics and physics modeling. Among the scores of titles using Unreal Engine 4, which launched in 2014, are Batman: Arkham Asylum, Gears of War 4 and 5, and PlayerUnknown's Battlegrounds.
Now, you can add the forthcoming GMC Hummer EV to the list of things run on the Unreal Engine. No, we're not talking about a GMC Hummer videogame; we're talking about its infotainment system, which will be the first automotive Human Machine Interface (HMI) to use the system.
In a recent YouTube video, Epic Games, the videogame and software developer responsible for developing every version of the long-running Unreal Engine, went into some detail on how the engine will help facilitate the infotainment system development process for OEMs. To do that, Epic has partnered with major players in the embedded electronics industry, including BlackBerry QNX, Mapbox, Qualcomm Technologies, Siili Auto, and Vectorform.
One of the big advantages for designers is the Unreal Engine's Blueprints visual scripting system, which allows for HMI development without writing even a single line of code, helping ease the process and speed up the time between iterations.
That's all well and good, but as drivers, we care more about the user experience. It's all good news on that front, too; according to Scott Martin, GM's Creative Director of User Interface Design, the Unreal Engine "will provide richer graphics than ever before" in the GMC Hummer EV. Clips of an Unreal-based car infotainment interface are peppered throughout Epic Games' recent video, depicting a crisp, responsive system with some glossy-looking graphics.
The automaker will have more to share on the infotainment system on October 20, when the EV is finally revealed in full.