There's a lot of love for the cars in one of the most anticipated video games of the decade.
Video games play a big part in popular culture, and when it comes to cars, they're a no holds barred environment for designers to really let their imaginations run wild. One such designer known as The Kyza started working in video games like Need For Speed: The Heat, and now spends his time creating futuristic concepts based on real-life cars. Manufacturers also like to use games to preview otherworldly concepts that would be impossible to produce in today's environment. Cyberpunk 2077 doesn't make use of any manufacturer cars besides the 930 version of the Porsche 911, but the designs are still interesting enough that the designer of the McLaren P1 decided to critique them.
Frank Stephenson has a very impressive resume, but you'd think from his love for curves and sensuality in the design of a car that he wouldn't be a big fan of the blocky designs seen in the Cyberpunk game. Interestingly, he finds a lot to love in a number of the interesting creations in the game. His first analysis is of the Quadra Turbo-R V-Tech, something he calls an "Italianized" piece of Detroit muscle. It takes clear inspiration from the Ferrari Testarossa, yet makes the design its own. Although it lacks the flow and cohesion of the Maranello classic, it still looks instantly attractive thanks to its wedgy shape.
Thanks to his love for motorcycles, which Stephenson describes as his true passion despite never designing one, he also takes a look at the Arch Nazare, a bike based on Keanu Reeve's Arch brand's real-life Method 133. This is a design that Stephenson thinks is near perfect, but even on those vehicles that he sees a lack of symmetry, there's a lot to love about the retro-futuristic approach that the game designers have taken when penning the appearance of the in-game machines you can use. Stephenson also appreciates the idea of armored windows with screens inside that project the outside world to occupants digitally. It's a good idea and one we may see become reality someday. Maybe there is some value in spending hours behind a screen after all.